Advance State Machine - Unity
This Unity State Management System is a flexible framework for managing game states in Unity projects. It provides a generic state manager (StateManager<TContext>
), an abstract base state (BaseState<TContext>
), and an example implementation (Example
and ExampleStateManager
). This system is ideal for games requiring complex state management like character controllers, AI behaviors, game flow control, and more.
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | pixelrogue |
Tags | state-machine, Unity |
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