Advance State Machine - Unity
This Unity State Management System is a flexible framework for managing game states in Unity projects. It provides a generic state manager (StateManager<TContext>), an abstract base state (BaseState<TContext>), and an example implementation (Example and ExampleStateManager). This system is ideal for games requiring complex state management like character controllers, AI behaviors, game flow control, and more.
| Status | Released |
| Category | Other |
| Platforms | HTML5 |
| Author | pixelrogue |
| Tags | state-machine, Unity |

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